JE - Asset Pipeline Research NotesGeneral structure:

Source : https://www.youtube.com/watch?v=ubZXaDOfSq0

3 Main sections.

  1. Art (for us this would be the place where all blender or maya files would be)
  1. Inter (All exports that will be loaded into unreal)
  1. Game (the Unreal project itself)

Some thoughts about this:

Folder structure + naming conventions

Example folder structure for discussion: The work directory heavily builds upon the babygiant structure.

BabyGiant - Dark Bay transfer ideas

https://tree.nathanfriend.io/?s=('optFs!('fancy3~fullPIh!false~trailingSlash3~rootDot3)~8('8'ContentGSnowy_Mountain-46Asset0Character0Landscape0Prop0Skie0Struc70Vehicle0*HoverCar.4.5.2.PhysicsAsset.Skeletal9StIic9Ks**-56Effect6Lighting-Map62Library-*20K6Media-Package6Sequence6')~versF!'1')J%20-G*.0J062MIerial3!true4AnimIF5Blueprint6s-7ture8source!9Meshe.FionG%5CnIatJ%20KTex7%01KJIGF987654320.-*

SL_Foreground

SL_Midground

SL_Background

SL_LGT

SL_Characters

SL_Effects

SL_nDisplay