Snowy Mountain Demo
Free VDB Clouds - 3DArt
Here is a free VDB high altitude cloud, created for large aerials views 3 voxel size resolutions 0.5/0.75/1. Here, you can download a free volumetric cloud in VDB format, to use in software like Houdini, 3dsMax, Maya, Cinema 4D, and Blender 3D. You can choose three resolutions, for commercial use in your 3d or VFX project.
https://www.3dart.it/en/free-vdb-clouds/amp/
Create nice and feasible volumetric cloud in Unreal Engine 4 | UE4之制作高端霸气的干冰体积雾
Making beautiful and feasible volumetric effects has been a trending topic for game development. Inspired by the Gears 5 tech talk and the good ol' Guerrilla paper on cloudspaces, I decided to do my own take and created this fluffy dry ice fog using Volumetric Fog feature that comes with UE4.
http://asher.gg/?p=2600


ArtStation - Simple Cloud Card set up for UE4 ! | Tutorials
Tutorials - Simple Cloud Card set up for UE4 !, USD $10.00. A video showing how to build a variety of cloud cards off a single texture.When building skybox assets you need to be really efficient and CHEAP! This is the...








Meet Google Drive - One place for all your files
Google Drive is a free way to keep your files backed up and easy to reach from any phone, tablet, or computer. Start with 15GB of Google storage - free.





Screenshots 2022/03/02





Screenshots Archive


Optimization
- Attenuation Radius BP_Fire_Lamp
- Shader Complexity NS_Fog reduzieren allenfalls
- Kill Snow
- Turn off SSS
- Turn off shadow casting on far lights
- Reduce fog cards
- Check inner frustum gpu assignment
iPad Controls
- Exposure Global, Inner, Outer Frustum
- Color Controls
- Snow color
- Tent Color
- Fog Density
- HDRI Rotation
- Dir Light Intensity
- Skylight intensity Ski Version
Deep Star Maps 2020
This set of star maps was created by plotting the position, brightness, and color of 1.7 billion stars from the Hipparcos-2 , Tycho-2 , and Gaia Data Release 2 star catalogs, with help from the Yale Bright Star Catalog , UCAC3 , and the XHIP Hipparcos cross-reference.




